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Unit 6

James Bond Gadget

24k tri

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Why a camera, and why the Fuji x100s? 
The reason I wanted to model a camera is because it's complex enough while allowing me to experiment with its features to create it to a gadget.  The Fuji x100s offers my exact requirements while looking elegant and simple; perfect for a secret agent. The camera has additional arms holding more lenses so that the agent can have a wider choice of what sort of laser they want to produce. The arms have a steampunk theme to contrast with the modern technology of the camera, this is to make the camera funkier and look more like a gadget on the outside rather than all the technology on the inside.

Modelling process 

The camera is actually a lot more complex when you look at closely, its shape is hard to create with the curved shape of it. To replicate it I ended up importing an image of the camera then in combination with the cut and bezier curve tool mapped out the foundation of the camera on a pane. After that I simply had to extrude it to the correct scale and focus on the rest of the layers on top, the very top layer holding the flash was particularly hard to create as it engulfed many of its surrounding objects which defined its shape. This caused me to keep editing its shape as the objects around it didn't fit or the slots were out of place. The precise shape had me manually placing single vertexes in its rightful position, which really improved my modelling and confidence in creating literally anything in 3D. Booleans were a key factor in creating slots for other parts, I am aware with the risks of using booleans making the object unstable but with enough practice I was able to achieve the results I wanted consistantly. 
The laser is and object that doesn't emit a shadow but also emits a glow with additional lighting, which are the true properties of a laser.

Texturing
Thanks to mental ray I was able to use a true silver-like material, which correctly reflect light and the surrounding objects to make the camera look real. The leather is bump mapped and percisely UV mapped to match the camera, the leather was also went through some photoshopping where the saturation was decreased. Lens where also made thanks to mental ray where they refract the image and cast a different shade of light. 

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Compositing

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Compositing
To make a successful composition you need to pay close attention to the lighting, shadows, and reflections. To create the most realistic lighting I used IBS (Image Based Lighting) which takes your scene and evaluates the position of light and darkness then applies it in your render. To create the shadow and reflections I created an invisible plane that was able to receive shadows and reflections while not casting any. The plane was scaled and modified to fit the scene's ground; in my case it was the table.

In a 360-degree image you use image based lighting to create a sphere surrounding your scene whereas you can also use an image plane on your camera to create a similar effect but the reflections wouldn't be correct. You can sometimes get away with incorrect reflections as when the human eye sees a similar reflection it automatically assumes its correct without looking at the details.

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